Exciting. Schemeful. Rageful. Those three words perfectly describe the PvP mobile game Clash Royale, a game that Prep students have begun to spend their activity periods and lunch time playing. Clash Royale is developed from Supercell, a company known for creating a popular game Clash of Clans. This derives characters from that game, but puts a more active and schematic atmosphere surrounding it. It isn’t a technically new game, but has gained popularity from new cards (characters) and streamers helping promote it. For example, the streamer Jinxy has helped the game by getting his regular audience to invest in it, playing against his followers and entertaining them. The game can be described as “mobile chess”, in a way that there are sacrifices, pushes, and even defenses. People are constantly on it, and it takes little to no time to get in a game. The cards are all diverse and have different attributes, with certain health points and hit times. My favorite card is Mega Knight, because it does quite a lot of damage when charged up and is hard to defeat. There are counters to it, though, which make the game interesting, such as Inferno Tower and Inferno Dragon.
If you’re outside during lunch, you’ll probably see a big group of guys all screaming at their phones. They’re probably playing Clash Royale and either happy or ragebaited. One time, I made a clutch play against my friend senior Jack Voyles. He screamed, “How do you have that much elixir (resource that allows players to spend cards)!” as I carried out the win. Even when we’re not playing, we could still be talking about it, because of its popularity and cultural impact. Even the little quips the cards make people reference, and it has made us all connect in a way. Senior Parker Ingram said, “I hate this game, but I can’t stop playing it because it is so fun.” That quote perfectly describes Clash Royale.